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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.04 14:42:00 -
          [1] 
 Edited by: Radix Salvilines on 04/12/2006 15:13:41
 Edited by: Radix Salvilines on 04/12/2006 14:44:38
 This guide covers some basic facts about salvaging and rigs. I have splitted it into 4 sections: Basics, Rigs description and what kind of stuff they need to be built, Salvaging - what ships and which faction drops specific parts and Hints.
 If u find some info in here not right, u know something that can be added please free to post - ill do all i can to have this guide up to date, but some help would be appreciated.
 
 Basics:
 So what are those rigs... Well they are in simpliest words - implants for ships. They can be fitted into a specific rig slot but cannot be removed - you will have to repackage your ship in order to free rig slots, hoever you will loose all the rigs u had.
 
 How does rigs work? For the most part they increase one stat of your ship while decreasing another - that way u can create an uber tank sacrificing for an example some speed or powergrid if u dont need it that much. This way u can create more specialized ships, good only in their intended by you field.
 
 Each rig needs one rig slot and a certain amount of calibration points. U can find how much calibration points have your ship in its info screen under fitting tab just below CPU and POWERGRID bar. Like all normal modules u cannot fit for an example 3 rigs requiring 200 calibration points each on a ship that have only 400 calibration points to spare.
 T1 ships always have more rig slots and calibration points than t2 ships.
 
 To make a rig u need a blueprint - they can be easily bought on the market for a small amount of money (Manufacturing and research section, then ship modifiations). BPO's are cheap, but that does not mean rigs are easy to obtain - it can take a load of mission running/pvping to gather enough parts in order to build a rig.
 
 How to put a hand on some of those parts then? The answer is salvaging. Once you will make it to mechanics lvl3 and survey lvl3 u can train the salvaging skill. Just when you will reach lvl1 in it u can buy yourself a Salvager I module and start searching for parts in the wrecks :) Easy isn't it? Well i wish it was...
 Certain types of rats drops different parts - it depends on what faction they belong to. This will be covered later :) Now for the rigs.
 
 
 Rigs:
 Rigs are divided into sections. Each section need certain parts for all the rigs it contains to build. Each rig need three types of parts, in some sections there are rigs that use more types (always three but the rig requirements in the specific section dont match) Here is a small list of what rigs do and what kind of parts they need to be assembled:
 
 Armor rigs.
 Requirements in parts:
 Charred Micro Circuit
 Contaminated Nanite Compound
 Fried Interface Circuit
 Role: Boosts resistances, boosts armor repairers, increases armor hitpoints, increases the effectiveness of salvaing.
 Drawback: Reduced speed.
 
 Astronautic rigs:
 Requirements in parts:
 Burned Logic Circuit
 Charred Micro Circuit
 Thruster Console
 Role: Increase speed, cargo bay, optimizes warp drive, afterburners, microwarp drives, agilty and weight.
 Drawback: Less armor.
 
 Drone rigs:
 Requirements in parts:
 Broken Drone Transceiver
 Burned Logic Circuit
 Charred Micro Circuit
 Role: Upgrades for all drones.
 Drawback: Reduces ship's CPU.
 
 Electronic rigs:
 Requirements in parts:
 Conductive Polymer
 Damaged Artificial Neural Network
 Tripped Power Circuit
 Fried Interface Circuit
 Charred Micro Circuit
 Role: Improvements to hacking, archaeology and scanning. Also reduces the requirements of CPU and Capacitor for Electronic modules and ECM.
 Drawback: NONE
 
 Electronic Superiority rigs:
 Requirements in parts:
 Damaged Artificial Neural Network
 Fried Interface Circuit
 Tripped Power Circuit
 Charred Micro Circuit
 Burned Logic Circuit
 Role: Upgrades to ship's sensors, ECM modules, targetting, tracking etc.
 Drwaback: Less Shields.
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.04 14:43:00 -
          [2] 
 Edited by: Radix Salvilines on 04/12/2006 15:09:20
 Energy Grid rigs:
 Requirements in parts:
 Burned Logic Circuit
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.04 14:43:00 -
          [3] 
 Reserved
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.04 14:44:00 -
          [4] 
 Reserved
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.04 20:07:00 -
          [5] 
 As im running missions for Federation Navy currently im unable to check out what kind of parts drops Republic Fleet, Gallente Navy and Concord - if anyone have some time to spare and takes missions from Caldaris, Amarrians or pirates then post :)
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.05 09:37:00 -
          [6] 
 Big thanks guys. Ive updated the guide :)
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.05 10:21:00 -
          [7] 
 From what ive heard drones dont drop any parts - but that covers only mission drones - not the ones in new regions so unfortunately i dont know :)
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.05 20:45:00 -
          [8] 
 
  Originally by: Di Jiensai This is hopefully obsolete by todays patch, but i post it anyway, and hope to be corrected later:
 
 Some NPCs are obviously broken, these include
 -all Faction Navy Wrecks
 -Mercenarys
 -Rogue drones (mission ones)
 -rogue pirates (uhm, not sure, WTB RL mem +5 implant)
 
 You can see this when you have enabled Ship Name/Type in the overview settings.
 The Wrecks you can salvage are shown when clicked as "small/med/large something Wreck" but those mentioned above are only shown as "wreck".
 I tried often, but i never got anything from a "wreck-wreck.
 
 Btw, Named Mission NPCs are also broken, and leave only a "wreck"-wreck.
 
 
 
 How it works now? Havent the time to figure it on my own :)
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.05 23:53:00 -
          [9] 
 that last post made me confused...
 
 Any1 can confirm?
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.07 13:46:00 -
          [10] 
 
  Originally by: Strangely Brown 
  Originally by: Actanna Levh 
 Strangely Brown's comment is very interesting and I am assuming from his / her other comments related to exploration. Not that I know how to scan, guess I'll have to start learning. If it turns out that there is a higher circuit count in hidden caches as another explorers haul suggested this might be an important point.
 
 
 
 /me gives Actanna a cookie
 
 There were spawn containers at this hidden deadspace site which needed the salvager activated on them to open. Also a couple which required archaeology and an analyser.
 Got about 100 components all together, of which about 70 were circuits. Not bad for 10-15 mins work!
 But of course not all of the hidden sites are like this, I've also found a couple which are just like normal complexes.
 
 
 
 I heard about that. in 9 days i will have astrometrics on lvl5 and i will see into it. Perhaps will add a section about exploration salvaging :) Brown if u know more dont hesitate hehe :)
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.08 00:12:00 -
          [11] 
 A small request to forum admins/devs... is it possible that this post is moved up as the fifth in the whole thread? While i was making this guide i thought 3 replies will be enough but it seems i will run out of room soon :D (no room for exploration/tech2 rigs).
 And if its possible can u hand over a little glue :D
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.08 00:30:00 -
          [12] 
 
  Originally by: Aramendel 
  Originally by: Radix Salvilines I heard about that. in 9 days i will have astrometrics on lvl5 and i will see into it. Perhaps will add a section about exploration salvaging :) Brown if u know more dont hesitate hehe :)
 
 
 Exploration probes do not need astrometrics 5 anymore.
 
 
 -_-
 
 now u telling me this?
  
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.08 18:59:00 -
          [13] 
 
  Originally by: Benedita Salvatore Can anyone tell me which class and race the hurricane ship is from?
 
 Thanks
 
 
 New minmatar battlecruiser... but what does it have in common with salvaging and rigs? :D
 Try hitting market and search tab next time (then type in specific item).
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.08 21:59:00 -
          [14] 
 The guide was translated into Chinese, if you would like to view it here is the link.
 
 
  
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.09 17:25:00 -
          [15] 
 As fro salvaging ships i use my Domi. While killing rats on missions i can rely only on my drones (t2 heavies
  ). That allows me not to equip any guns (except for Civilian Blaster - for triggering rats only [no ammo consumption - more room in cargo bay]) and i am able to equip 2x tractor beam and 2x salvager. 
 While my drones are killing rats i can quickly pop the wrecks with this config (also no guns means no cap drain by them - tank holds instantly along with tractors and salvagers on [did i said i have five cap rechargers in med slots?
  ]). 
 No guns and weapons may look funny and lame but im doing all 4lvls on that config - perhaps it takes longer to pound through rats, but i think the time loss is fully compensated by the option that i can loot/salvage wrecks just when a rat pops and do not need to get back for a salvaging ship. Besides if there are not demanding rats in spawn u dont need to command drones - one is sufficient to kill one rat - just leave them and focus on wrecks. I sometimes find myself in a situation when my drones kill rats so quickly that my salvagers cant keep up with salvaging wrecks they make :D
 
 Note that if youd like to try this way u need cap skills on at least lvl4 (killing rats with drones takes a longer time - u need to be able to tank without boosters) and some decent skills in drones (as some rats on lvl4 are impossible to kill with the damage output/tracking speed/orbitting speed that have t1 drones.
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.10 13:09:00 -
          [16] 
 Thats not quite the truth mate. If u are a skilled mission runner rigs can be a nice cash influx for you. At this time i can salvage around 40 - 50 parts from a single 4lvl mission. Thats around 4 - 6 missions to get a rig (well if we fight the right rats that drop the right rigs - see the guide for specific info).
 
 My BPO's are in research but im pretty sure higher ME results in less parts required. Rigs will be expensive - this is for sure... but see it in other way - they can boost your ship abilities GREATLY. They are an "implants" for ships - thing u put in once and forget.
 
 Parts prices are high now but im sure in perhaps two months they will drop greatly. Rigs wont be that hard to obtain. They are a new content - every new content have sick prices when it hits tranquilty. Take Command Ships for an example - after RMR was released firstly they costed around 600 - 500mil. Now u can purchase one for around 120mil.
 
 It will just take some time. Parts are easy to get, just wait a while till peoples will fill the market with them :)
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2006.12.12 13:51:00 -
          [17] 
 updates for the guide are on hold till tomorrows patch deployment. Lets hope all rats will be popping parts now :)
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2007.01.09 15:51:00 -
          [18] 
 Sorry for the delay in updates guys, had some corp work to do :) (+RL christmas stuff).
 
 I made a small update and will get to see how drops look now :)
 
 
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        |  Radix Salvilines
 Virtual Democracy
 Intergalactic Freelance Corporations
 
 
       | Posted - 2007.01.09 20:28:00 -
          [19] 
 Must have been a bad luck m8.
 
 T2 ships wrecks usually drop t2 rigs parts.
 
 
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